IdentificationType#

class corkus.objects.IdentificationType#

An enumeration.

AGILITY_POINTS = 'AGILITY_POINTS'#

Additional agility points granted by this item.

DEFENSE_POINTS = 'DEFENSE_POINTS'#

Additional defence points granted by this item.

DEXTERITY_POINTS = 'DEXTERITY_POINTS'#

Additional dexterity points granted by this item.

INTELLIGENCE_POINTS = 'INTELLIGENCE_POINTS'#

Additional intelligence points granted by this item.

STRENGTH_POINTS = 'STRENGTH_POINTS'#

Additional strength points granted by this item.

ATTACK_SPEED = 'ATTACK_SPEED'#

Tier modifier to attack speed.

DAMAGE_BONUS = 'DAMAGE_BONUS'#

Percentage melee damage modifier.

DAMAGE_BONUS_RAW = 'DAMAGE_BONUS_RAW'#

Bonus to melee damage.

SPELL_DAMAGE = 'SPELL_DAMAGE'#

Percentage spell damage modifier.

SPELL_DAMAGE_RAW = 'SPELL_DAMAGE_RAW'#

Bonus to spell damage.

RAINBOW_SPELL_DAMAGE_RAW = 'RAINBOW_SPELL_DAMAGE_RAW'#

Bonus to rainbow spell damage.

SPELL_COST_1 = 'SPELL_COST_1'#

Modifier on cost of 1st spell.

SPELL_COST_1_RAW = 'SPELL_COST_1_RAW'#

Precentage modifier on cost of 1st spell.

SPELL_COST_2 = 'SPELL_COST_2'#

Modifier on cost of 2nd spell.

SPELL_COST_2_RAW = 'SPELL_COST_2_RAW'#

Precentage modifier on cost of 2nd spell.

SPELL_COST_3 = 'SPELL_COST_3'#

Modifier on cost of 3rd spell.

SPELL_COST_3_RAW = 'SPELL_COST_3_RAW'#

Precentage modifier on cost of 3rd spell.

SPELL_COST_4 = 'SPELL_COST_4'#

Modifier on cost of 4th spell.

SPELL_COST_4_RAW = 'SPELL_COST_4_RAW'#

Precentage modifier on cost of 4th spell.

AIR_DAMAGE_BONUS = 'AIR_DAMAGE_BONUS'#

Percentage bonus to air damage.

EARTH_DAMAGE_BONUS = 'EARTH_DAMAGE_BONUS'#

Percentage bonus to earth damage.

FIRE_DAMAGE_BONUS = 'FIRE_DAMAGE_BONUS'#

Percentage bonus to fire damage.

THUNDER_DAMAGE_BONUS = 'THUNDER_DAMAGE_BONUS'#

Percentage bonus to thunder damage.

WATER_DAMAGE_BONUS = 'WATER_DAMAGE_BONUS'#

Percentage bonus to water damage.

AIR_DEFENSE = 'AIR_DEFENSE'#

Air defense points granted by this item.

EARTH_DEFENSE = 'EARTH_DEFENSE'#

Earth defense points granted by this item.

FIRE_DEFENSE = 'FIRE_DEFENSE'#

Fire defense points granted by this item.

THUNDER_DEFENSE = 'THUNDER_DEFENSE'#

Thunder defense points granted by this item.

WATER_DEFENSE = 'WATER_DEFENSE'#

Wather defense points granted by this item.

AIR_DEFENSE_BONUS = 'AIR_DEFENSE_BONUS'#

Percentage bonus to air defense.

EARTH_DEFENSE_BONUS = 'EARTH_DEFENSE_BONUS'#

Percentage bonus to earth defense.

FIRE_DEFENSE_BONUS = 'FIRE_DEFENSE_BONUS'#

Percentage bonus to fire defense.

THUNDER_DEFENSE_BONUS = 'THUNDER_DEFENSE_BONUS'#

Percentage bonus to thunder defense.

WATER_DEFENSE_BONUS = 'WATER_DEFENSE_BONUS'#

Percentage bonus to wather defense.

HEALTH_BONUS = 'HEALTH_BONUS'#

Health modifier.

HEALTH_REGEN = 'HEALTH_REGEN'#

Percentage health regeneration modifier.

HEALTH_REGEN_RAW = 'HEALTH_REGEN_RAW'#

Bonus to health regeneration.

LIFE_STEAL = 'LIFE_STEAL'#

Amount of health stolen from enemy per attack across next 4 seconds.

MANA_STEAL = 'MANA_STEAL'#

Amount of mana stolen from enemy per attack across next 4 seconds.

MANA_REGEN = 'MANA_REGEN'#

Mana regeneration bonus per 4 seconds.

POISON = 'POISON'#

Percentage poison modifier.

REFLECTION = 'REFLECTION'#

Percentage reflection modifier.

THORNS = 'THORNS'#

Percentage thorns modifier.

EXPLODING = 'EXPLODING'#

Percentage exploding modifier.

WALK_SPEED = 'WALK_SPEED'#

Percentage walk speed modifier

SPRINT = 'SPRINT'#

Percentage modifier on rate of depleting sprint bar.

SPRINT_REGEN = 'SPRINT_REGEN'#

Percentage sprint regeneration modifier

JUMP_HEIGHT = 'JUMP_HEIGHT'#

Jump height modifier

LOOT_BONUS = 'LOOT_BONUS'#

Percentage loot bonus modifier.

LOOT_QUALITY = 'LOOT_QUALITY'#

Percentage loot quality modifier.

XP_BONUS = 'XP_BONUS'#

Percentage XP bonus modifier.

EMERALD_STEALING = 'EMERALD_STEALING'#

Percentage bonus chance to steal an emerald on hit.

GATHER_XP_BONUS = 'GATHER_XP_BONUS'#

Percentage of additional XP when gartering.

GATHER_SPEED = 'GATHER_SPEED'#

Percentage modifier to gartering speed.

SOUL_POINTS = 'SOUL_POINTS'#

Percentage chance to regenerate an additional soul point.