IdentificationType#
- class corkus.objects.IdentificationType#
An enumeration.
- AGILITY_POINTS = 'AGILITY_POINTS'#
Additional agility points granted by this item.
- DEFENSE_POINTS = 'DEFENSE_POINTS'#
Additional defence points granted by this item.
- DEXTERITY_POINTS = 'DEXTERITY_POINTS'#
Additional dexterity points granted by this item.
- INTELLIGENCE_POINTS = 'INTELLIGENCE_POINTS'#
Additional intelligence points granted by this item.
- STRENGTH_POINTS = 'STRENGTH_POINTS'#
Additional strength points granted by this item.
- ATTACK_SPEED = 'ATTACK_SPEED'#
Tier modifier to attack speed.
- DAMAGE_BONUS = 'DAMAGE_BONUS'#
Percentage melee damage modifier.
- DAMAGE_BONUS_RAW = 'DAMAGE_BONUS_RAW'#
Bonus to melee damage.
- SPELL_DAMAGE = 'SPELL_DAMAGE'#
Percentage spell damage modifier.
- SPELL_DAMAGE_RAW = 'SPELL_DAMAGE_RAW'#
Bonus to spell damage.
- RAINBOW_SPELL_DAMAGE_RAW = 'RAINBOW_SPELL_DAMAGE_RAW'#
Bonus to rainbow spell damage.
- SPELL_COST_1 = 'SPELL_COST_1'#
Modifier on cost of 1st spell.
- SPELL_COST_1_RAW = 'SPELL_COST_1_RAW'#
Precentage modifier on cost of 1st spell.
- SPELL_COST_2 = 'SPELL_COST_2'#
Modifier on cost of 2nd spell.
- SPELL_COST_2_RAW = 'SPELL_COST_2_RAW'#
Precentage modifier on cost of 2nd spell.
- SPELL_COST_3 = 'SPELL_COST_3'#
Modifier on cost of 3rd spell.
- SPELL_COST_3_RAW = 'SPELL_COST_3_RAW'#
Precentage modifier on cost of 3rd spell.
- SPELL_COST_4 = 'SPELL_COST_4'#
Modifier on cost of 4th spell.
- SPELL_COST_4_RAW = 'SPELL_COST_4_RAW'#
Precentage modifier on cost of 4th spell.
- AIR_DAMAGE_BONUS = 'AIR_DAMAGE_BONUS'#
Percentage bonus to air damage.
- EARTH_DAMAGE_BONUS = 'EARTH_DAMAGE_BONUS'#
Percentage bonus to earth damage.
- FIRE_DAMAGE_BONUS = 'FIRE_DAMAGE_BONUS'#
Percentage bonus to fire damage.
- THUNDER_DAMAGE_BONUS = 'THUNDER_DAMAGE_BONUS'#
Percentage bonus to thunder damage.
- WATER_DAMAGE_BONUS = 'WATER_DAMAGE_BONUS'#
Percentage bonus to water damage.
- AIR_DEFENSE = 'AIR_DEFENSE'#
Air defense points granted by this item.
- EARTH_DEFENSE = 'EARTH_DEFENSE'#
Earth defense points granted by this item.
- FIRE_DEFENSE = 'FIRE_DEFENSE'#
Fire defense points granted by this item.
- THUNDER_DEFENSE = 'THUNDER_DEFENSE'#
Thunder defense points granted by this item.
- WATER_DEFENSE = 'WATER_DEFENSE'#
Wather defense points granted by this item.
- AIR_DEFENSE_BONUS = 'AIR_DEFENSE_BONUS'#
Percentage bonus to air defense.
- EARTH_DEFENSE_BONUS = 'EARTH_DEFENSE_BONUS'#
Percentage bonus to earth defense.
- FIRE_DEFENSE_BONUS = 'FIRE_DEFENSE_BONUS'#
Percentage bonus to fire defense.
- THUNDER_DEFENSE_BONUS = 'THUNDER_DEFENSE_BONUS'#
Percentage bonus to thunder defense.
- WATER_DEFENSE_BONUS = 'WATER_DEFENSE_BONUS'#
Percentage bonus to wather defense.
- HEALTH_BONUS = 'HEALTH_BONUS'#
Health modifier.
- HEALTH_REGEN = 'HEALTH_REGEN'#
Percentage health regeneration modifier.
- HEALTH_REGEN_RAW = 'HEALTH_REGEN_RAW'#
Bonus to health regeneration.
- LIFE_STEAL = 'LIFE_STEAL'#
Amount of health stolen from enemy per attack across next 4 seconds.
- MANA_STEAL = 'MANA_STEAL'#
Amount of mana stolen from enemy per attack across next 4 seconds.
- MANA_REGEN = 'MANA_REGEN'#
Mana regeneration bonus per 4 seconds.
- POISON = 'POISON'#
Percentage poison modifier.
- REFLECTION = 'REFLECTION'#
Percentage reflection modifier.
- THORNS = 'THORNS'#
Percentage thorns modifier.
- EXPLODING = 'EXPLODING'#
Percentage exploding modifier.
- WALK_SPEED = 'WALK_SPEED'#
Percentage walk speed modifier
- SPRINT = 'SPRINT'#
Percentage modifier on rate of depleting sprint bar.
- SPRINT_REGEN = 'SPRINT_REGEN'#
Percentage sprint regeneration modifier
- JUMP_HEIGHT = 'JUMP_HEIGHT'#
Jump height modifier
- LOOT_BONUS = 'LOOT_BONUS'#
Percentage loot bonus modifier.
- LOOT_QUALITY = 'LOOT_QUALITY'#
Percentage loot quality modifier.
- XP_BONUS = 'XP_BONUS'#
Percentage XP bonus modifier.
- EMERALD_STEALING = 'EMERALD_STEALING'#
Percentage bonus chance to steal an emerald on hit.
- GATHER_XP_BONUS = 'GATHER_XP_BONUS'#
Percentage of additional XP when gartering.
- GATHER_SPEED = 'GATHER_SPEED'#
Percentage modifier to gartering speed.
- SOUL_POINTS = 'SOUL_POINTS'#
Percentage chance to regenerate an additional soul point.